NextAuth.js (Auth.js) configuration including providers, adapters, session management, callbacks, and JWT handling.
Automate Nextdns tasks via Rube MCP (Composio).
Nextflow workflow management skill for reproducible bioinformatics pipelines
Create polished, self-contained HTML slide decks OR motion-graphics videos, and iterate on them live in a browser visualizer with a side…
Comprehensive design skill: brand identity, design tokens, UI styling, logo generation (55 styles, Gemini, Atlas Cloud, or MuAPI AI)…
Token architecture, component specifications, and slide generation.
Create strategic HTML presentations with Chart.js, design tokens, responsive layouts, copywriting formulas, and contextual slide strategies.
UI/UX design intelligence for web, mobile, and desktop.
Create generative art using p5.js with seeded randomness so every render is reproducible.
Build UI components with shadcn/ui. Pairs with the Stitch design loop to ship structured, accessible components quickly.
Create animated GIFs optimized for Slack with validators for size constraints and composable animation primitives.
Build complex claude.ai HTML artifacts with React and Tailwind.
Use when designing or implementing game audio — sound design and SFX pipelines, adaptive music systems, FMOD or Wwise event integration…
Set up session replay for visual debugging.
Record and edit a real video end to end — capture the screen (OBS or FFmpeg), transcribe and plan the edit, cut deterministically with…
Let the model choose which skill(s) to apply to the request on its own — read the task, pick the best-fitting skills from the library, and…
Turn a skill OR a plain-language activity into a continuous loop that repeats until YOU quit — no round count, no ceiling, it just keeps…
The intensified version of a goal — don't just reach the requirement, then push far past it.
This skill embodies three foundational principles: App (root Model) ├── Header (static) ├── MainContent (dynamic) │ ├── Component A │ └──…
Use when developing in Unity with C# — building gameplay systems, architecting ScriptableObject-driven data and event channels, optimizing…
Use when developing in Unreal Engine 5 — building game systems in C++ or Blueprints, implementing GAS abilities, optimizing Nanite or…