Comprehensive Remix v2 code review with optional parallel agents.
Remix v2 data loading and mutations. Use when writing loaders, actions, deferred data, revalidation logic, or pending state. Triggers on…
Reviews Remix v2 error-handling code for the unified ErrorBoundary, isRouteErrorResponse narrowing, throw-vs-return, root boundary…
Remix v2 form submissions and mutations.
Remix v2 routing patterns. Use when implementing flat-routes v2 conventions, route file naming, nested layouts, resource routes, or…
Reviews Remix v2 route files for naming convention violations, missing layouts, resource-route shape, and v1 holdovers.
RemoFirst core workflow b \u2014 global HR, EOR, and payroll platform\
Controls a cloud browser from a sandboxed remote machine.
Use when working with Radio Mast Remote Encoder Management: linking a Rocket Broadcaster installation to a Radio Mast account, generating…
Use for SSH GPU model specialization workflows.
Inspects remote server GPU usage, VRAM allocation, running compute processes, and Docker container mappings via SSH.
Performs read-only searches across remote Git repository branches to extract rules, code, and configurations with precise commit and…
Remote integration via Apideck's HRIS unified API — same methods work across every connector in HRIS, switch by changing `serviceId`.
Execute amplihack work on remote Azure VMs with automatic region and resource selection
Develop a Base44 app remotely from your own coding agent (Claude Code, claude.ai, or any MCP client) by connecting it to the Base44 sandbox.
Programmatic video creation with React. Useful for branded explainers, social cuts, dashboards-to-video, and reproducible motion graphics.
Transcribing, displaying and animating captions
Compose final demo videos using Remotion.
Content, animation and effects best practices
Use when building, reviewing, or refactoring a Remotion project, especially parameterized launch or demo videos with shared props schemas…
Programmatically create high-quality MP4 videos using React components and frame-based animations.