Use when the user wants to define domain terms, build a glossary, harden terminology, create a ubiquitous language, or mentions "domain…
Maintain a project thesaurus (domain glossary) following DDD ubiquitous language principles.
Audit and improve uCoz Online Shop sites via MCP and uAPI: products, categories, product images, templates, checkout, SEO, structured data…
Translate and localize uCoz site content via MCP and uAPI: module materials and categories, design templates and global blocks, site…
Implement UCP Embedded Checkout Protocol — iframe/webview-based checkout UI for human escalation using JSON-RPC 2.0 over postMessage.
Implement UCP Order capability and webhook delivery — post-purchase order management with fulfillment tracking, adjustments…
Set up a UCP project — scaffold a merchant server or platform client with discovery profile, SDK installation, and project structure.
You MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior.
Use when about to claim work is complete, fixed, or passing, before committing or creating PRs - requires running verification commands…
Use when you have a spec or requirements for a multi-step task, before touching code
This skill should be used when creating distinctive, production-grade frontend interfaces with high design quality.
Use when errors occur deep in execution and you need to trace back to find the original trigger - systematically traces bugs backward…
Audits an existing lesson against UDL's three principles — engagement, representation, and action/expression.
Maintains development environment integrity by auditing repository standards, detecting emerging patterns, and reporting workflow friction.
Unified Diagnostic Services implementation and validation expertise
Quick capture from UE viewport or named camera.
Interactive setup wizard for UE Eyes. Guides through connection, cameras, scoring, and config.
Validate UE5 Python scripts for correctness, check for deprecated APIs, and verify parameter constraints.
Working with UE5 GameMode, PlayerController, Pawn, Character, GameState, or PlayerState
Generate UE5.5 Material Graph node structures for copy-paste into the Material Editor.
This skill should be used when the user is working in an Unreal Engine 5 project, mentions "UE5", "Unreal", "blueprints"…