Set up MoonPay as an MCP server for Claude Desktop or Claude Code.
A series of missions that walk through every MoonPay CLI capability.
Ensures game data integrity by validating foreign key references between YAML schemas and C# validator implementations.
Guides the creation and implementation of Request-Response and Event-based communication protocols for the Moorestech game server.
Guide for creating effective skills. This skill should be used when users want to create a new skill (or update an existing skill) that…
Discover available Unity Editor menu items.
Use first when a task may benefit from specialized capability in a large local skill library.
Assemble and deliver one short morning digest for the person who owns the cron — what changed overnight in the sources they already…
Use when starting your day and want to prime your mindset before diving into work.
Weather + news morning briefing: fetch live weather and headlines, compose a plain-text briefing, deliver it.
Automates daily morning standups by closing yesterday's tasks, surfacing overdue Trello cards, and selecting the top three priorities for…
AI news tracking skill that monitors 80+ entities across 6 free sources (Reddit, HN, GitHub, HuggingFace, arXiv, X/Twitter).
Fast codebase search via WarpGrep (20x faster than grep)
Parse word structure and sentence patterns to document grammatical systems for language description and typology
Enforces mortgage regulatory compliance — TRID, RESPA, TILA, ECOA/Fair Lending, state licensing, required disclosures, and data privacy…
System health check (MOT) for skills, agents, hooks, and memory
Advanced motion patterns for React / Next.js — drag & drop, gestures, text animations, SVG path drawing, custom hooks, imperative…
Build sophisticated React animations with Motion (formerly Framer Motion) - declarative animations, gestures (drag, hover, tap), scroll…
Use this skill for implementing Motion (Framer Motion) animations in React applications.
Motion Canvas framework reference covering project setup, core concepts (generators, signals, refs, scene hierarchy, timing, utilities)…
GATEWAY — load FIRST before composing any HyperFrames animation or video.