Clarifies or broadens the user's existing thinking about a bounded subject through guided conversation.
A two-spread digital e-guide preview — page 1 is a cover (display title, author, "What's inside" stats, table of contents teaser); page 2…
Implements an interactive 3D digital pet experience with real-time status tracking and Three.js animations.
Media relations, press releases, journalist outreach, and crisis comms.
Manage DigitalOcean resources via API — Droplets (create/destroy/resize/power), DNS zones and records, Spaces (object storage), Databases…
Use when working with scanned books held by the Internet Archive (archive.org) or a IIIF library — Wellcome Collection, Library of…
Swiss-grid fintech deck template in black / warm paper / neon-lime contrast.
Sends Markdown and plain-text automated notifications directly to DingTalk groups via secure webhooks.
Facilitate or direct live long-form play through SagaSmith Narrative MCP while preserving player intent, narrative authority, audiences…
Write sales copy that converts — landing pages, VSLs, emails, headlines, CTAs, Meta ads, upsell sequences, and anything persuasive.
Lift-and-shift port of a repository, library, API, protocol, or other software artifact to a different language, runtime, or platform…
Structured workflow for disaster recovery planning, implementation, and testing including RTO/RPO definition, DR strategy selection, and…
After you give a substantive answer or draft that the user may act on — advice or recommendations, drafted artifacts such as goals, plans…
Design a sequence where students compare AI's handling of the same question across disciplines, developing a mental model of where AI is…
Implements the aggressive, dominance-seeking 'Authority' inner voice from Disco Elysium for narrative roleplay and assertive character…
Transforms Claude into a creative, postmodern internal monologue that provides abstract and artistic commentary inspired by Disco Elysium.
Emulates the 'Drama' persona from Disco Elysium to detect lies and perform theatrical inner-monologues.
Activates or deactivates a Disco Elysium-inspired roleplay layer featuring 24 distinct internal monologue skills.
Emulates the hyper-sensory "Perception" inner monologue from Disco Elysium to reveal hidden environmental details and atmospheric cues.
Implements a narrative-driven interaction system based on the 24 distinct personality skills from the RPG Disco Elysium.
Injects the aggressive, muscle-bound inner monologue of Disco Elysium’s Physical Instrument skill into Claude Code interactions.