Implements accessible, headless React UI components using Ark UI's primitive patterns and data-attribute styling.
Synchronizes ARMA 3 director knowledge bases with plot scripts to maintain narrative consistency across multi-layered documentation.
This skill should be used when the user says "review PR", "review pull request", "check PR comments", "review PR feedback", "review PR…
This skill should be used when the user says "reviewing pr", "arness reviewing pr", "review PR", "review pull request", "check PR…
This skill should be used when the user says "spark report", "report spark issue", "spark broke", "arn-spark-report", "greenfield issue"…
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development.
Resolve App Store Connect IDs (apps, builds, app and digital-goods versions, groups, testers) from human-friendly names using asc.
2D game development principles. Sprites, tilemaps, physics, camera.
Game development orchestrator. Routes to platform-specific skills based on project needs.
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
Three.js interaction - raycasting, controls, mouse/touch input, object selection.
Three.js materials - PBR, basic, phong, shader materials, material properties.
Transform raw game ideas into complete Unity projects with AI-powered asset generation, scene blueprints, music/SFX prompts, and…
Web browser game development principles.
Build, debug, modernize, or review ASP.NET Core applications with correct hosting, middleware, security, configuration, logging, and…
Analyze, plan, and execute AssemblyAI SDK upgrades with breaking change
Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements.
Use when a Codex game project needs to find, preview, choose, import, or inspect the current user's personal GLB models from Asset Center…
Manage Unity assets and import metadata with unity-cli.
Plan and batch-generate a project's asset set in a locked visual style, by orchestrating /codex-image:style-gen