Integrate dotenv for environment variable loading with validation and type coercion.
Routes .NET/C# requests to the correct domain skill and loads coding standards as baseline for all code paths.
Builds ASP.NET Core APIs, EF Core data access, gRPC, SignalR, and backend services with middleware, security (OAuth, JWT, OWASP)…
Expert .NET backend architect specializing in C#, ASP.NET Core, Entity Framework, Dapper, and enterprise application patterns.
Baseline C# skill loaded for every .NET code path.
Manages .NET SDK installation (dotnet-install, workloads), project setup (.slnx, Directory.Build.props, CPM), MSBuild authoring, build…
Builds .NET UI apps across Blazor (Server, WASM, Hybrid, Auto), MAUI (XAML, MVVM, Shell, Native AOT), Uno Platform (MVUX, Extensions…
Maintain and match against a library of classic dynamic programming patterns.
Assist in designing optimal DP states and transitions
This skill should be used when the user asks to "create a game", "make a game", "game development", "dragonruby", "drgtk", "game loop"…
Identify a Disney Dreamlight Valley recipe from a photo or screenshot and return its required ingredients, OR recommend recipes to cook…
Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development.
This skill should be used when the user asks about "plan drift", "reality check", "comparing docs to code", "project state analysis"…
Drive an already-reserved Kobiton device from a natural-language intent.
Operate DroidLume-managed Android devices through the structured DroidLume CLI.
Generate compilers and interpreters for domain-specific languages
Production-ready DSP algorithms including filters, compressors, delays, modulation effects, saturation, and distortion with JUCE…
Dual-AI code analysis pairing OpenAI Codex with Claude code-searcher — the lightest consult variant, two citation-verified perspectives.
Generate isometric sprite sheet images for Ghost-in-the-Shell-inspired dual-plane city simulation.
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development.