Expert guide for writing efficient GLSL shaders (Vertex/Fragment) for
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate
Three.js asset loading - GLTF, textures, images, models, async patterns.
Three.js materials - PBR, basic, phong, shader materials, material properties.
Three.js post-processing - EffectComposer, bloom, DOF, screen effects.
Create 3D scenes, interactive experiences, and visual effects using Three.js.
Expert guide for Unreal Engine 5.x C++ development, covering UObject
Use when building, configuring, or debugging enterprise Java applications with Spring Boot 3.x, microservices, or reactive programming.
Use when you need to view the source code of a Java class from project dependencies, understand a library's API implementation, find…
Use this skill to develop or debug Java applications
Java development. Use for Java, Spring Boot, Maven, Gradle, JPA, Hibernate.
This skill should be used when working with Java 17+ language features outside the Spring layer: records, sealed classes, Optional, Stream…
Use when you need to apply Java concurrency best practices — including thread safety fundamentals, ExecutorService thread pool management…
Java SDK development for enterprise environments
Master modern JavaScript with ES6+, async patterns, and Node.js APIs.
High-performance Entity Component System for Luau/roblox-ts.
Provides expert guidance on designing efficient Entity Component System (ECS) architectures using Jecs for Roblox development.
API and backend code review — REST conventions, auth, validation, error handling, pagination, rate limiting, test coverage.
Backend reconnaissance — map all routes, middleware, models, dependencies, auth, and assess code quality for project takeover.
Build a new production-ready service from scratch — config management, health checks, graceful shutdown, structured logging.
Design and spec an API — endpoints, request/response shapes, error codes, auth pattern, pagination.