Master Bevy's Entity Component System (ECS) in Rust, covering Systems, Queries, Resources, and parallel scheduling.
Research and draft a Specification Enhancement Proposal following the MCP SEP governance process
Scaffold end-to-end testing infrastructure.
Creates and modifies Unity scene and prefab files.
Inspect and control Unity Editor state with unity-cli.
Simplify and refine code for clarity, consistency, and maintainability while preserving all functionality.
Library-agnostic Flutter/Dart code review checklist covering widget best practices, state management patterns (BLoC, Riverpod, Provider…
Apply Go best practices, idioms, and conventions from golang.org/doc/effective_go.
Applies when writing or reviewing C++ code.
Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development.
Use when setting up a local ElevenLabs dev environment for a TTS/voice project and you need SDK mocking, hot reload, quota-aware…
Use when Elixir pattern matching including function clauses, case statements, with statements, and destructuring.
Composition patterns for building flexible, maintainable React components.
Streamlines embedded firmware development for MCU platforms using a structured RIPER-5 protocol and hardware-aware workflows.
Automates embedded firmware debugging and crash analysis using OpenOCD and GDB for Cortex-M targets.
Deploys firmware to embedded hardware using OpenOCD with automatic probe detection and configuration scanning.
Automates the search, evaluation, and adaptation of open-source peripheral drivers for embedded systems and BSP development.
Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development.
Cultural and collaboration norms for Engram contributors and agents.
HTMX and templ interaction rules for the Engram dashboard.
Adapter boundary rules for plugin integrations.