Build 2D HTML5 games for the web using Phaser with WebGL/Canvas rendering.
Build 2D browser games with Phaser 3 (JS/TS): scenes, sprites, physics (Arcade/Matter), tilemaps (Tiled), animations, input.
Résout automatiquement les erreurs PHPStan en analysant et corrigeant les problèmes de types.
Injects the gritty, muscle-focused internal monologue of Disco Elysium's Physical Instrument skill into AI interactions.
Real-time rope/cable physics using Position-Based Dynamics (PBD), Verlet integration, and constraint solvers.
Use when generating pixel art sprites, animations, backgrounds, thumbnails, or processing sprite sheets for games.
Diagnose Pixel and Shannon IMS Wi-Fi Calling failures with read-only ADB evidence, distinguish ePDG/IKE/IPsec failures from IMS/SIP…
Plan complex Blazor UI features by decomposing them into focused components.
Carmack-level plan review via rp-cli context builder + chat.
Open interactive code review for current changes using Plannotator UI
This skill should be used when the user asks to "check continuity", "verify plot consistency", "find contradictions", "audit my campaign"…
This skill should be used when the user asks to "validate a plugin", "optimize plugin", "check plugin quality", "review plugin structure"…
Streamlines environment setup and development workflows across multiple programming languages using a unified task runner.
Error handling is language-specific; FFI boundaries MUST convert between error models:
Audit multi-language SDK coverage — find missing languages, inconsistencies, and maintenance gaps.
Replace port numbers with stable named .localhost URLs for local development
PostHog error tracking for Android
PostHog error tracking for Flutter
PostHog error tracking for React Native
PostHog feature flags for Android applications
PostHog feature flags for Flutter applications