3D game development principles. Rendering, shaders, physics, cameras.
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing.
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects.
Production patterns for Unity's Data-Oriented Technology Stack (DOTS) including Entity Component System, Job System, and Burst Compiler.
Expert guide for Unreal Engine 5.x C++ development, covering UObject hygiene, performance patterns, and best practices.
Expert guidance for building modern Android UIs with Jetpack Compose, covering state management, navigation, performance, and Material…
Apple Human Interface Guidelines design foundations.
Apple HIG guidance for input methods and interaction patterns: gestures, Apple Pencil, keyboards, game controllers, pointers, Digital…
Apple Human Interface Guidelines interaction and UX patterns.
Set up Tailwind CSS v4 in Expo with react-native-css and NativeWind v5 for universal styling
Guide SceneKit game implementation, repair, and maintenance.
SDFormat/SDF model and world authoring, validation, and simulator handoff.
Work with Pulp's SDF / MSDF / PSDF glyph atlases — building, sampling via SkSL, and the shared text-layout helpers.
Design production-ready SDKs with retry logic, error handling, pagination, and multi-language support.
React Native and Expo best practices for building performant mobile apps.
Reflect on previus response and output, based on Self-refinement framework for iterative improvement with complexity triage and verification
Provides sem semantic-diff detection, install-on-first-use, and fallback patterns.
Expert mobile application development across iOS, Android, React Native, and Flutter — scaffolding production projects, building MVVM…
Full Sentry SDK setup for Apple platforms (iOS, macOS, tvOS, watchOS, visionOS).
Full Sentry SDK setup for React Native and Expo.
Multi-step reasoning engine for complex analysis and systematic problem solving.