Keka HR integration via Apideck's HRIS unified API — same methods work across every connector in HRIS, switch by changing `serviceId`.
Kenjo integration via Apideck's HRIS unified API — same methods work across every connector in HRIS, switch by changing `serviceId`.
Conventional commit workflow with pre-commit checks, auto-staging, and push.
Reviews Python code with an extremely high quality bar for Pythonic patterns, type safety, and maintainability.
Reviews TypeScript code with an extremely high quality bar for type safety, modern patterns, and maintainability.
Diagnose and fix common Kling AI API errors.
Handle Kling AI API rate limits with backoff and queuing strategies.
Production SDK patterns for Kling AI: client wrapper, retry logic, async
Navigation libraries for KMP. Voyager, Decompose, and platform-specific navigation (Compose Navigation, SwiftUI).
Repository pattern for Kotlin Multiplatform.
Use when kotlin coroutines for structured concurrency including suspend functions, coroutine builders, Flow, channels, and patterns for…
When to activate: Kotlin coroutines, suspend functions, Flow, Channel, StateFlow, SharedFlow, structured concurrency, async, launch…
Use when domain-specific language design in Kotlin using type-safe builders, infix functions, operator overloading, lambdas with…
Use when kotlin's null safety system including nullable types, safe calls, Elvis operator, smart casts, and patterns for eliminating…
Use when working with JetBrains Kotlin Toolchain v0.12.x, formerly Amper, including module.yaml, project.yaml, module templates, nested…
Use when building, modifying, debugging, or reviewing Ktor 3.5.x server and client applications, including routing, requests/responses…
2D game development principles. Sprites, tilemaps, physics, camera.
Expert in building 3D experiences for the web - Three.js, React
Algorithmic philosophies are computational aesthetic movements that are then expressed through code.
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects.
Three.js textures - texture types, UV mapping, environment maps, texture settings.