Build headless data tables with TanStack Table v8.
3D game development principles. Rendering, shaders, physics, cameras.
Master Bevy's Entity Component System (ECS) in Rust, covering Systems, Queries, Resources, and parallel scheduling.
Specialized guide for migrating Godot 3.x projects to Godot 4 (GDScript 2.0), covering syntax changes, Tweens, and exports.
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
Master Minecraft server plugin development with Bukkit, Spigot, and Paper APIs.
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing.
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems.
Three.js lighting - light types, shadows, environment lighting.
Three.js post-processing - EffectComposer, bloom, DOF, screen effects.
Create 3D scenes, interactive experiences, and visual effects using Three.js.
Three.js textures - texture types, UV mapping, environment maps, texture settings.
Production patterns for Unity's Data-Oriented Technology Stack (DOTS) including Entity Component System, Job System, and Burst Compiler.
Génère des prompts Midjourney complets pour illustrer un personnage TTRPG (ou original) sous forme de carte de tarot verticale et…
Reviews task implementation for quality, code standards, and test coverage.
myfy TasksModule for background job processing with SQL-based queue.
Implement or adjust VMark frontend <-> Tauri v2 integration.
Orchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer for full audio pipeline from direction to…
Orchestrate level design team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester for…
Orchestrate the narrative team: coordinates narrative-director, writer, world-builder, and level-designer to create cohesive story…
Comprehensive reference for creating and editing mods for the game Teardown