Presents options for merge, PR, or cleanup.
Creates isolated git worktrees with smart directory selection and safety checks.
Specialized guide for migrating Godot 3.x projects to Godot 4 (GDScript
Build Unity games with optimized C# scripts, efficient rendering, and
Write and review JavaScript: declarations, equality and coercion, functions, objects, iteration, classes, async and promise semantics, ES…
Use when building cross-platform applications with Flutter 3+ and Dart.
Principles for building reusable coding systems.
Automates the compilation and artifact management of Keil MDK embedded projects using command-line tools.
Configure webhook callbacks for Kling AI task completion.
Provides and generates LangChain4j tool and function calling patterns: annotates methods as tools with @Tool, configures tool executors…
Language-agnostic coding principles for maintainability, readability, and quality.
2D game development principles. Sprites, tilemaps, physics, camera.
Generates .NET Clean Architecture backend structure from entity definitions.
Configures Swagger/OpenAPI documentation for backend APIs.
Guide for creating high-quality MCP (Model Context Protocol) servers that enable LLMs to interact with external services through…
Create a detailed, phased implementation plan with documentation discovery.
Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development.
Official integration patterns for Mapbox Maps SDK on Android.
Official integration patterns for the Mapbox Maps Flutter SDK.
Complete workflow for implementing Mapbox search in applications - from discovery questions to production-ready integration with best…
Guide for migrating from MapLibre GL JS to Mapbox GL JS, covering API compatibility, token setup, style configuration, and the benefits of…