Writing Swift/Kotlin native modules with the Expo Modules API, requireNativeModule, async functions, view modules, and the event-emitter…
File-based routing with Expo Router, dynamic routes, layout hierarchy, deep linking, and navigation patterns.
Design game feature architecture before writing code.
code generation script writing implementation production-ready features
build
Generate comprehensive plans for new features by exploring the codebase, synthesizing approaches, validating with spikes, and decomposing…
Audit a Claude skill for quality, context-efficiency, and best-practice compliance — classify its archetype, score the four principles and…
General-purpose skill for Mechanic/Fen ecosystem work.
Expert skill for designing and implementing foreign function interfaces to native code
The Fight - A terminal arena where only the strong survive
Create, run, and publish single-file C# programs without project files.
Generates production-ready code from file specifications such as CSV
Finds and ranks callers that could move from services/llm-gateway to PostHog/ai-gateway.
Handle Finta platform updates and data migration.
Implement Fireflies.ai webhook receiver with HMAC signature verification
Verify GPIO pin assignments match between firmware (board_config.h) and schematic (config.py)
Game art principles. Visual style selection, asset pipeline, animation workflow.
Game design principles. GDD structure, balancing, player psychology, progression.
Specialized guide for migrating Godot 3.x projects to Godot 4 (GDScript 2.0), covering syntax changes, Tweens, and exports.
Master Minecraft server plugin development with Bukkit, Spigot, and Paper APIs.
Fish 4.9.x on this machine — the login shell: house style, language, builtins, config layout, startup cost, and verified caveats.