Create and scaffold plugin directories for Codex with a required `.codex-plugin/plugin.json`, optional plugin folders/files, valid…
Play Pokemon via headless emulator + RAM reads.
Create and submit a GitHub PR from the current branch
Python-specific design patterns and best practices including protocols, dataclasses, context managers, decorators, async/await, type…
How to keep the UI in sync with agent changes via SSE plus polling fallback.
Idiomatic Rust patterns, ownership, error handling, traits, concurrency, and best practices for building safe, performant applications.
Spring Boot architecture patterns, REST API design, layered services, data access, caching, async processing, and logging.
Reorganize messy branch commits into a small set of logical, meaningful commits without changing any content.
Clerk Backend REST API explorer and executor.
Thread-safe data persistence in Swift using actors — in-memory cache with file-backed storage, eliminating data races by design.
Protocol-based dependency injection for testable Swift code — mock file system, network, and external APIs using focused protocols and…
Framework (OSS). Set up Tailwind CSS v4 in Expo with react-native-css and NativeWind v5 for universal styling
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing.
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing.
Three.js interaction - raycasting, controls, mouse/touch input, object selection.
Three.js lighting - light types, shadows, environment lighting.
Three.js asset loading - GLTF, textures, images, models, async patterns.
Three.js materials - PBR, basic, phong, shader materials, material properties.
Three.js post-processing - EffectComposer, bloom, DOF, screen effects.
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects.
Three.js textures - texture types, UV mapping, environment maps, texture settings.