Implement, fix, and refactor Unity C# code with unity-cli write tools.
Browse Unity Technologies' official UnityCsReference C# source as a read-only local cache.
Unity Cinemachine skill for virtual cameras, procedural camera control, and cinematic sequences.
Bootstrap the unity-cli toolchain for Unity Editor automation.
Reviews Unity code targeting Meta Quest and Horizon OS for performance issues, rendering best practices, and common VR pitfalls.
Comprehensive guide for Unity development.
Run Unity runtime development loops with gameplay-focused implementation and validation.
Expert in reading and editing Unity YAML files (.unity, .prefab, .asset, ScriptableObject)
Unity IMGUI (Immediate Mode GUI) for editor tools and custom inspectors.
Game UI design using Unity's uGUI (Canvas/RectTransform/Anchors).
Game UI design using Unity's UI Toolkit (USS/UXML/Flexbox).
Supports Unity Play Mode control, input simulation, UI automation, and visual verification.
This skill should be used when the user asks about "tests", "unit tests", "EditMode tests", "PlayMode tests", "Test Runner", "test…
TextMeshPro (TMPro) expert for Unity text rendering with advanced typography, performance optimization, and professional text effects.
Write Unreal C++ that conforms to Epic's coding standard — type prefixes
unreal-engine. Use when developing games with unreal engine.
Unreal Engine Nanite skill for virtualized geometry, mesh streaming, and LOD-free workflows.
Use when the user wants to update, pull, or sync their WebKit repository or branch.
Survey the workspace for available Rust dependency upgrades, apply patch/minor bumps in an isolated worktree, run full `cargo xtask…
Upgrade flutter_gemma dependency — discover API changes, fix compilation, support new features, update tests, bump version
Generates Application Use Cases for PHP 8.4.