Three.js asset loading - GLTF, textures, images, models, async patterns.
Expert tmux session, window, and pane management for terminal multiplexing, persistent remote workflows, and shell scripting automation.
Build Unity games with optimized C# scripts, efficient rendering, and proper asset management.
Comprehensive performance optimization guide for React and Next.js applications, maintained by Vercel.
Reliable command execution on Windows: paths, encoding, and common binary pitfalls.
Use when creating, updating, or improving agent skills.
Expert in Zod — TypeScript-first schema validation.
Consolidated game developer for story execution, code implementation, code review, QA/test authorship, and sprint orchestration.
Linting and formatting for Megatron-LM. Covers running autoformat.sh, tools (ruff, black, isort, pylint, mypy), and code style rules.
Implements the iOS 26 Liquid Glass design language with dynamic blur, reflection, and interactive morphing effects.
iOS 26 Liquid Glass design system — dynamic glass material with blur, reflection, and interactive morphing for SwiftUI, UIKit, and…
List all available Output SDK workflows in the project.
Create Model Context Protocol (MCP) servers that expose tools, resources, and prompts to Claude.
List all topics in the Copilot Studio agent with their trigger types, phrases, and action counts.
Live-device iOS QA for SwiftUI apps. (gstack)
Build LiveView: async data (assign_async), PubSub (check connected?), phx-change events, form components/modals/uploads, streams for…
LLM streaming response patterns. Use when implementing real-time token streaming, Server-Sent Events for AI responses, or streaming with…
Scaffolds new React projects or restructures monoliths to component-based architecture.
Universal platform artifact cleaner: Replit, StackBlitz, CodeSandbox, Glitch
Configures ESLint, Prettier, Ruff, mypy, and .NET analyzers.
Configures Husky, lint-staged, commitlint, and Python pre-commit hooks.