Architecture guidance for Flutter apps using the flutter_it construction set (get_it, watch_it, command_it, listen_it).
FMOD Studio integration skill for events, parameters, and mixing.
Configure local development workflows that integrate with Fondo for
Manage rate limits for Fondo-connected services including Gusto API,
Build internal tools that consume Fondo financial data exports with
Implement event-driven financial workflows using webhooks from Fondo-connected
Manages a complex three-tier foreshadowing system to track narrative arcs and plot points for immersive campaign directing.
Add PBR texture loading with separate roughness/metallic support to an SDL GPU project using forge_scene.h
Move validation and authorization into Form Requests; use rule objects, custom messages, and nested data handling to keep controllers slim
Best practices and example-driven guidance for building SwiftUI views and components, including navigation hierarchies, custom view…
Check code formatting (prettier + stylelint) without modifying files
Use when adding or changing any Approval prompt/presenter.
Use when changing REPL clear/reset/resume/surface behavior (onClearTerminal, transcriptSeq remount, Ink Static paths, Ctrl+O/Ctrl+E…
Implement or refactor Formax tool transcript UI using the Tool UI Blocks (C-lite) pattern (ToolUiBlocks renderer + blocks presenters) to…
Forward+ and clustered rendering skill for transparency handling.
Use when implementing on-device AI with Apple's Foundation Models framework (iOS 26+), building summarization/extraction/classification…
Use when the user mentions Foundation Models review, on-device AI audit, LanguageModelSession issues, @Generable checking, or Apple…
Use when debugging Foundation Models issues — context exceeded, guardrail violations, slow generation, availability problems, unsupported…
Reference — Complete Foundation Models framework guide covering LanguageModelSession, @Generable, @Guide, Tool protocol, streaming…
Use when implementing on-device AI with Apple's Foundation Models framework — prevents context overflow, blocking UI, wrong model use…
This skill should be used when creating or applying Active Effects, working with effect changes and modes (ADD, MULTIPLY, OVERRIDE…