Creator workflow for `$blueprint:retention`
Bootstrap agents for iOS, iPadOS, macOS, Swift, SwiftUI, SwiftData/Core Data, Swift Testing, Xcode build/test/debug, Simulator, App…
name: bounty-autobio description: Create bounty board entries with personal history, associates, and gameplay hooks. metadata…
Use when exploring a vague idea, finding inspiration, or researching a technique before planning.
Lock the agent to a branch and block it from switching away.
Isolate a subset of changes from a dirty local worktree (usually on main) into a clean feature branch, then commit, push, and open a PR.
Pre-push branch reviewer — runs lint+typecheck+tests, then fans /code-cleanup, /test-review, /docs-review at the branch diff, merges…
Diagnose the UE5 bridge connection status across all communication layers.
AI code reviewer grounded in classic software engineering books for catching design smells, coupling issues, and architectural risks.
Full-sweep mode: runs a unified analysis across all quality dimensions — code decay, architecture, tech debt, and test quality — then…
PR code review that surfaces decay risks, design smells, and maintainability issues with concrete Symptom → Source → Consequence → Remedy…
Tech debt assessment that identifies, classifies, and prioritizes maintainability problems — helping teams build a refactoring roadmap…
Adopt govctl in an existing project by discovering and confirming historical decisions, specifications, and active work before backfilling…
Expert in building browser extensions that solve real problems -
Master specialized skill for building 2025/2026-grade browser extensions.
BiSheng C borrowing. When you pass pointers without transferring ownership, use &_Const or &_Mut, or design functions that read/mutate…
BiSheng C nullability. When you use _Nullable or _Nonnull, handle null pointers, or decide whether an API can accept/return null, use this…
Use after verify passes for the future maintainer's audit — sit in the chair of the person who'll touch this code in 3-6 months and ask…
Generates and updates game Excel configuration tables, localization IDs, and test datasets directly from game design documents.
Creates a structured bug report from a description, or analyzes code to identify potential bugs.
Automated screenshot capture and material validation at QA-reported bug locations using BugItGo coordinates