Standardizes Rust backend development using Axum and Tokio with best practices for error handling, async safety, and performance.
Rust GPU Compute Development Guide — helps developers write GPU-accelerated Rust code with correct data-parallel patterns and awareness of…
Modern Rust project architecture guide for 2025.
Explore Rust trait implementations using LSP.
.NET MAUI safe area and edge-to-edge layout guidance for .NET 10+.
When asked to created changeset/changelog entry.
Automatically triggered when designing system architecture, planning new projects, creating implementation plans, conducting architecture…
3D game development principles. Rendering, shaders, physics, cameras.
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing.
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects.
Production patterns for Unity's Data-Oriented Technology Stack (DOTS) including Entity Component System, Job System, and Burst Compiler.
Expert guide for Unreal Engine 5.x C++ development, covering UObject hygiene, performance patterns, and best practices.
Expert guidance for building modern Android UIs with Jetpack Compose, covering state management, navigation, performance, and Material…
Apple Human Interface Guidelines design foundations.
Apple HIG guidance for input methods and interaction patterns: gestures, Apple Pencil, keyboards, game controllers, pointers, Digital…
Apple Human Interface Guidelines interaction and UX patterns.
Set up Tailwind CSS v4 in Expo with react-native-css and NativeWind v5 for universal styling
Guide SceneKit game implementation, repair, and maintenance.
SDFormat/SDF model and world authoring, validation, and simulator handoff.
Work with Pulp's SDF / MSDF / PSDF glyph atlases — building, sampling via SkSL, and the shared text-layout helpers.
Design production-ready SDKs with retry logic, error handling, pagination, and multi-language support.