Translates natural language gameplay mechanics into strictly validated 2D platformer rule data without generating code.
Use for behavior-preserving refactors, staged rewrites, module moves, symbol renames, dependency inversion, interface simplification…
Convert images and text prompts to 3D models (.glb) using the 3D AI Studio API.
Land one change across several repositories at once - find every consumer, write the contract once, run the repos in dependency waves…
Deep expertise in Next.js App Router patterns including route groups, parallel routes, intercepting routes, layouts, and loading states.
shadcn/ui component patterns, customization, theming, and integration.
Comprehensive ABAP code quality checking using abaplint (automated static analysis) and Clean ABAP principles (manual code review).
Algorithmic philosophies are computational aesthetic movements that are then expressed through code.
Master Minecraft server plugin development with Bukkit, Spigot, and Paper APIs.
PC and console game development principles.
Expert guide for writing efficient GLSL shaders (Vertex/Fragment) for web and game engines, covering syntax, uniforms, and common effects.
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing.
Three.js asset loading - GLTF, textures, images, models, async patterns.
Automate Ably tasks via Rube MCP (Composio).
Use when designing GraphQL schemas with Absinthe.
Configure and use absolute imports with @ alias for cleaner, more maintainable import statements.
Build React Native 0.76+ apps with Expo SDK 52.
Enforces adapting layout by available CONSTRAINTS/size, never device or platform checks — LayoutBuilder +…
Add a new modifier to @randsum/roller (co-located schema + behavior, registered in RANDSUM_MODIFIERS)
Add or update a Sim knowledge base connector for syncing documents from an external source, including auth mode, config fields…
Add a complete Sim integration from API docs, covering tools, block, icon, optional triggers, registrations, resolved-secret/model-input…