Develop a Base44 app remotely inside Base44's cloud sandbox using your own agent — no local checkout and no deploy/push commands.
How to use the shell successfully
Research and plan a large-scale change, then execute it in parallel across 5–30 isolated worktree agents that each open a PR.
Clean Architecture. Enforce the Dependency Rule. Use when adding a file, import, module, package, layer, dependency, framework, database…
Scaffolding. Enforce Dune-style capability folders, public module contracts, one data owner, and mechanical boundaries. Use when creating…
Behavioral design validation for game development.
Use when designing explicit state-machine behavior for systems with multiple modes (idle/loading/success/error, draft/submitted/approved…
Multiplayer game development principles.
Expert guide for Unreal Engine 5.x C++ development, covering UObject hygiene, performance patterns, and best practices.
Have OpenAI Codex review the current branch with documentation research.
Develops BepInEx plugins with hooks, patches, and mod initialization for Unity games.
Migrate codebase from try/catch or Promise-based error handling to better-result.
Provides authoritative idioms for Bevy 0.19 game projects in Rust.
Advanced Bevy ECS: complex queries, system scheduling, change detection, and performance tuning.
This skill should be used when working on Bevy game engine projects.
BFL FLUX API integration guide covering endpoints, async polling patterns, rate limiting, error handling, webhooks, and regional endpoints…
Search and retrieve Apple's official developer documentation, WWDC video transcripts, and framework references using semantic RAG.
BiSheng C borrowing. When you need to understand _Borrow pointers, &_Const (immutable borrow), &_Mut (mutable borrow), borrow lifetime…
BiSheng C design and architecture decisions.
BiSheng C ownership system. When you need to understand _Owned pointers, move semantics, _Owned structs, destructors, RAII…
BiSheng C traits. When you need to understand _Trait definition, _Impl registration, trait pointers, dynamic dispatch (vtable), generic…