Generates and updates game Excel configuration tables, localization IDs, and test datasets directly from game design documents.
Creates a structured bug report from a description, or analyzes code to identify potential bugs.
Automated screenshot capture and material validation at QA-reported bug locations using BugItGo coordinates
Design and implement a distinctive, adaptive SwiftUI dashboard with FreakUI charts and data-display components.
Use when encountering dependency conflicts, CocoaPods/SPM resolution failures, "Multiple commands produce" errors, or framework version…
Use when ANY iOS build fails, test crashes, Xcode misbehaves, or environment issue occurs before debugging code.
Resolves TypeScript and build compilation errors through an iterative, step-by-step diagnostic and repair workflow.
Implement and VERIFY a feature, fix, or change end-to-end — iterating autonomously until the user's ask is objectively met.
Use when the user mentions Xcode build failures, build errors, or environment issues.
Design or implement responsive audio feedback for a Three.js or web game.
Implement or tune Three.js game cameras.
Build, extend, or audit production-linked browser map editors for Three.js and isometric games.
Build, integrate, audit, or refactor rigged monsters for Three.js and web action games.
Plan, create, integrate, or audit a hybrid asset pipeline for a Three.js or web game.
Build an iPlug2 plugin project for different formats and platforms (macOS, iOS, Windows)
Build an iPlug2 plugin project using CMake (Ninja or Xcode generator)
Build or extend a playable isometric action RPG in Three.js, React, or similar web technology.
Build, tune, or test a Three.js game for mobile web.
Use when the user mentions slow builds, build performance, or build time optimization.
Complete plugin development workflow: build, test, icon, troubleshoot, and setup.
Route broad or ambiguous Swift and Apple-platform work to a focused skill; this router does not implement domain work.