Stamp a bounded project, component, or CI Triggers: "scaffold", "create project component or boilerplate".
Use when setting up a project, adding linting, formatting, git hooks, or TypeScript.
SwiftUI architecture patterns, state management with @Observable, view composition, navigation, performance optimization, and modern…
Use when a coding task needs a concurrent checkout, unrelated dirty state blocks safe branch switching, or the user or repository…
Expert Haskell engineer specializing in advanced type systems, pure
Use when a user wants a Codex desktop pet based on a realistic human, photo-style person, real-person reference image, portrait companion…
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development.
Use when the user wants a comprehensive project-wide audit, full health check, or scan across all domains.
Use when working with HealthKit, WorkoutKit, health data, workouts, or fitness features on iOS or watchOS.
Reviews HealthKit code for authorization patterns, query usage, background delivery, and data type handling.
Build Solana trading applications combining DFlow trading APIs with Helius infrastructure.
Build frontend Solana applications with Phantom Connect SDK and Helius infrastructure.
Generate formatted help text with examples, descriptions, sections, and consistent styling for CLI applications.
Automate Dungeon Fighter Online tasks via Rube MCP (Composio).
Automate Epic Games tasks via Rube MCP (Composio).
HeroUI v3 React component library (Tailwind CSS v4 + React Aria).
Design, implement, and refactor Ports & Adapters systems with clear domain boundaries, dependency inversion, and testable use-case…
Game concept and mechanics design. Invoked by game-orchestra when no design document exists. Covers genre, mechanics, progression, content…
Game implementation patterns and code structure.
Retrospective analysis. Derives root cause, lessons, and rule changes from observations. Invoked by game-retrospective agent. Uses 5 Whys…