Three.js materials - PBR, basic, phong, shader materials, material properties.
Three.js post-processing - EffectComposer, bloom, DOF, screen effects.
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects.
Three.js textures - texture types, UV mapping, environment maps, texture settings.
This skill should be used for the tool-interface layer of an agent system specifically: writing tool descriptions agents can route on…
TypeScript best practices. Use when reading or editing any .ts or .tsx file.
Automate Unreal Engine editor scenes, actors, and renders.
Core module implementation for claude-flow v3.
Domain-Driven Design architecture for claude-flow v3.
MCP server optimization and transport layer enhancement for claude-flow v3.
React performance optimization guidelines from Vercel Engineering (vercel-labs/agent-skills).
Framework (OSS). Migrate an existing web React app to a native iOS/Android app with Expo. Use when the user wants to turn a website into a…
Clerk webhooks for real-time events and data syncing.
Framework (OSS). Guide for creating and writing Expo native modules and views using the Expo Modules API (Swift, Kotlin, TypeScript)…
Analyze and fix useEffect anti-patterns in your code
Use when working with NestJS applications implementing repository pattern, dependency injection, testing strategies, or ESM configuration.
This skill should be used when the user asks to "find simplification opportunities", "simplify this code", "check for unnecessary…
Identifies weak module boundaries and concrete deepening opportunities in a codebase, with a visual report to choose from.
Transform a 2D image into a web- or game-ready animated 3D model in under 30 minutes, using the Dilum Sanjaya workflow…
Use when: (1) Your agent's LB score drops dramatically week-over-week without code changes, (2) You're tempted to add "meta-aware" bonuses…
Parses, decrypts, and validates Lansenger webhook callback payloads and event signatures without network overhead.