Creates and modifies Unity scene and prefab files.
Inspect and control Unity Editor state with unity-cli.
Simplify and refine code for clarity, consistency, and maintainability while preserving all functionality.
Library-agnostic Flutter/Dart code review checklist covering widget best practices, state management patterns (BLoC, Riverpod, Provider…
Apply Go best practices, idioms, and conventions from golang.org/doc/effective_go.
Applies when writing or reviewing C++ code.
Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development.
Use when setting up a local ElevenLabs dev environment for a TTS/voice project and you need SDK mocking, hot reload, quota-aware…
Use when Elixir pattern matching including function clauses, case statements, with statements, and destructuring.
Composition patterns for building flexible, maintainable React components.
Streamlines embedded firmware development for MCU platforms using a structured RIPER-5 protocol and hardware-aware workflows.
Automates embedded firmware debugging and crash analysis using OpenOCD and GDB for Cortex-M targets.
Deploys firmware to embedded hardware using OpenOCD with automatic probe detection and configuration scanning.
Automates the search, evaluation, and adaptation of open-source peripheral drivers for embedded systems and BSP development.
Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development.
Cultural and collaboration norms for Engram contributors and agents.
HTMX and templ interaction rules for the Engram dashboard.
Adapter boundary rules for plugin integrations.
Deep technical review protocol for Engram pull requests.
API contract guardrails for Engram server changes.
Creation rules for Engram UI elements, pages, cards, metrics, and detail flows.