Algorithmic philosophies are computational aesthetic movements that are then expressed through code.
Production patterns for Unity's Data-Oriented Technology Stack (DOTS) including Entity Component System, Job System, and Burst Compiler.
Specialized guide for migrating Godot 3.x projects to Godot 4 (GDScript 2.0), covering syntax changes, Tweens, and exports.
Apple HIG guidance for navigation-related components including search fields, page controls, and path controls.
Apple HIG guidance for presentation components including alerts, action sheets, popovers, sheets, and digit entry views.
Create or update a shared Apple design context document that other HIG skills use to tailor guidance.
Apple HIG guidance for Apple technology integrations: Siri, Apple Pay, HealthKit, HomeKit, ARKit, machine learning, generative AI, iCloud…
Build and deploy the same feature consistently across web, mobile, and desktop platforms using API-first architecture and parallel…
PC and console game development principles.
Build production React Native apps with Expo, navigation, native modules, offline sync, and cross-platform patterns.
CRITICAL: Use for Robius app architecture patterns.
CRITICAL: Use for Robius event and action patterns.
CRITICAL: Use for Robius state management patterns.
Set up Tailwind CSS v4 in Expo with react-native-css and NativeWind v5 for universal styling
Expert in building Telegram Mini Apps (TWA) - web apps that run inside Telegram with native-like experience.
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing.
Three.js lighting - light types, shadows, environment lighting.
Three.js asset loading - GLTF, textures, images, models, async patterns.
Three.js materials - PBR, basic, phong, shader materials, material properties.
Three.js post-processing - EffectComposer, bloom, DOF, screen effects.
Three.js textures - texture types, UV mapping, environment maps, texture settings.