Use for migrating one technology to another in Android/Kotlin/KMP/JVM projects with behavioral parity — Databinding to ViewBinding…
Diagnose and fix common Kling AI API errors.
Set up Kling AI API authentication with JWT tokens.
Handle Kling AI API rate limits with backoff and queuing strategies.
Migrate between Kling AI model versions safely.
Configure webhook callbacks for Kling AI task completion.
Use when kotlin coroutines for structured concurrency including suspend functions, coroutine builders, Flow, channels, and patterns for…
Use when domain-specific language design in Kotlin using type-safe builders, infix functions, operator overloading, lambdas with…
When to activate: Kotlin Multiplatform, KMP, shared code, expect/actual, commonMain, iOS interop, Ktor, SQLDelight, KMP mobile
When to activate: Kotlin idioms, data classes, sealed classes, when expression, companion objects, operator overloading, extension…
Provides idiomatic Kotlin implementation patterns including coroutine concurrency, Flow stream handling, multiplatform architecture…
When to activate: Ktor, Ktor routing, Ktor plugins, Ktor authentication, Ktor serialization, Ktor client, WebSockets, Koin
Streamlines Git commit workflows by inspecting file diffs, crafting concise commit messages, and safely staging verified changes.
2D game development principles. Sprites, tilemaps, physics, camera.
Expert in building 3D experiences for the web - Three.js, React
Algorithmic philosophies are computational aesthetic movements that are then expressed through code.
Master Bevy's Entity Component System (ECS) in Rust, covering Systems, Queries, Resources, and parallel scheduling.
Specialized guide for migrating Godot 3.x projects to Godot 4 (GDScript 2.0), covering syntax changes, Tweens, and exports.
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects.
Production patterns for Unity's Data-Oriented Technology Stack (DOTS) including Entity Component System, Job System, and Burst Compiler.
Tokenmon friendly battle. Real PvP turn loop against another player on the same network. Korean: 친선전, 친선 배틀, 배틀, 대전, friendly battle