GraphQL schema validation and optimization with federation support
Greenhouse integration via Apideck's ATS unified API — same methods work across every connector in ATS, switch by changing `serviceId`.
Official GSAP skill for GSAP plugins — registration, ScrollToPlugin, ScrollSmoother, Flip, Draggable, Inertia, Observer, SplitText…
Official GSAP skill for ScrollTrigger — scroll-linked animations, pinning, scrub, triggers.
Use when GrokBuild needs language-server diagnostics, definitions, references, symbols, or rename safety checks in the current workspace…
When to activate: gRPC in Go, protobuf, server/client setup, interceptors, streaming, metadata, health checks
Protobuf schema design, streaming patterns, interceptor chains, deadline propagation, and error handling for gRPC services.
Changelog and commit — lightweight motion for day-to-day plugin dev work in the monorepo.
Use when Codex works on C++, Python, Java, or frontend code development tasks and must follow strict clarification and change-control rules.
Guided conflict resolution with semantic analysis and validation
Authenticate production Guidewire Cloud API integrations and survive the auth-side failures — token expiry storms, scope drift, private-CA…
Gum's layout system — dimension units, position units, children layout modes, layout calculation flow, suspension.
Deploy Expo apps to iOS App Store, Android Play Store, and web.
shadcn/ui component library for React with Tailwind CSS - copy-paste accessible components with full code ownership
Automate Dungeon Fighter Online tasks via Rube MCP (Composio).
Automate Epic Games tasks via Rube MCP (Composio).
Verify dependency structure and architecture health for SDL3 HammerEngine.
Prevents silent failures and context loss in error handling.
Use when app freezes, UI unresponsive, main thread blocked, watchdog termination, or diagnosing hang reports from Xcode Organizer or…
Use when adding haptic feedback for user confirmations (button presses, toggles, purchases), error notifications, or custom tactile…
Use when implementing haptic feedback, Core Haptics patterns, audio-haptic synchronization, or debugging haptic issues - covers…