Build with i18n in mind from day one using Laravel translation helpers, JSON files, Blade integration, and locale management
Cross-context interop workflows for Houdini 21 Copernicus.
Webhook design patterns — delivery, retry with exponential backoff, HMAC signature verification, payload validation, idempotency keys
Investigate a GitHub issue - fetch info, update labels, analyze code/reproduce, report findings, and optionally fix.
A comprehensive starting point for AI agents to work with the Ionic Framework.
Create a feature branch, commit changes, push, and open a PR against iopsystems/rezolus
Use when implementing iOS 26 features (Liquid Glass, new SwiftUI APIs, WebView, Chart3D), deploying iOS 26+ apps, or supporting backward…
Use when fixing or auditing ANY accessibility issue - VoiceOver, Dynamic Type, color contrast, touch targets, WCAG compliance, App Store…
Reviews iOS animation code for correctness, performance, accessibility, and Apple API best practices.
Execute one of 4 iOS audio tasks for FlowFlow (Rust/Dioxus 0.7), (1) enable background audio recording via background_modes +…
Use when ANY iOS build fails, test crashes, Xcode misbehaves, or environment issue occurs before debugging code.
Comprehensive iOS/SwiftUI code review with optional parallel agents
Use when implementing ANY computer vision feature - image analysis, object detection, pose detection, person segmentation, subject…
Use when writing ANY code with async, actors, threads, or seeing ANY concurrency error.
Use when working with ANY data persistence, database, axiom-storage, CloudKit, migration, or serialization.
Capture and interpret ETTrace profiles for iOS simulator apps, including symbolicated launch and runtime flamegraphs.
iOS ETTrace Simulator profiles: capture and interpret symbolicated startup, scrolling, navigation, rendering, CPU hotspots, and…
Use when building ANY 2D or 3D game, game prototype, or interactive simulation with SpriteKit, SceneKit, or RealityKit.
Use when working with ANY GPU rendering, Metal, OpenGL migration, shaders, frame rate, or display performance.
Use when designing iOS interfaces, implementing accessibility (VoiceOver, Dynamic Type), handling dark mode, ensuring adequate touch…
Generate iOS app icons as PNG imagesets for Xcode asset catalogs from SF Symbols (5000+ Apple-native) or Iconify API (275k+ open source…