Mobile login and authentication flow screens
Optimize Lokalise API performance with caching, pagination, and bulk
Implement Lokalise rate limiting, backoff, and request queuing patterns.
Apple HIG guidance for navigation-related components including search fields, page controls, and path controls.
Apple HIG guidance for system experience components: widgets, live activities, notifications, complications, home screen quick actions…
Check for .claude/apple-design-context.md before asking questions.
Guided game concept ideation — from zero idea to a structured game concept document.
Performs an architectural and quality code review on a specified file or set of files.
Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards.
Use when Codex is building or iterating on a web game (HTML/JS) and needs a reliable development + testing loop: implement small changes…
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
First-time onboarding — asks where you are, then guides you to the right workflow.
Review and fix Swift concurrency issues such as actor isolation and Sendable violations.
Write, review, or improve SwiftUI code following best practices for state management, view composition, performance, macOS-specific APIs…
Audit SwiftUI performance issues from code review and profiling evidence.
Apply proven SwiftUI UI patterns for navigation, sheets, async state, and reusable screens.
Refactor SwiftUI views into smaller components with stable, explicit data flow.
Production patterns for Unity's Data-Oriented Technology Stack (DOTS) including Entity Component System, Job System, and Burst Compiler.
Bounded simplification pass for a file or hunk that preserves behavior while reducing complexity.
name: lore-link-audit description: Audit touched files for missing links, missing origin fields, and add Lore Debt entries. metadata…
Run the full orchestrator → developer → qa pipeline for a game implementation task.