Automate Epic Games tasks via Rube MCP (Composio).
Build apps with the Claude API or Anthropic SDK.
Advanced TanStack Query v5 patterns for infinite queries, optimistic updates, prefetching, gcTime, and queryOptions.
Manage server state in React with TanStack Query v5.
Build type-safe, file-based React routing with TanStack Router.
Build headless data tables with TanStack Table v8.
3D game development principles. Rendering, shaders, physics, cameras.
Master Bevy's Entity Component System (ECS) in Rust, covering Systems, Queries, Resources, and parallel scheduling.
Specialized guide for migrating Godot 3.x projects to Godot 4 (GDScript 2.0), covering syntax changes, Tweens, and exports.
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
Master Minecraft server plugin development with Bukkit, Spigot, and Paper APIs.
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing.
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems.
Three.js lighting - light types, shadows, environment lighting.
Three.js post-processing - EffectComposer, bloom, DOF, screen effects.
Create 3D scenes, interactive experiences, and visual effects using Three.js.
Three.js textures - texture types, UV mapping, environment maps, texture settings.
Production patterns for Unity's Data-Oriented Technology Stack (DOTS) including Entity Component System, Job System, and Burst Compiler.
Génère des prompts Midjourney complets pour illustrer un personnage TTRPG (ou original) sous forme de carte de tarot verticale et…
myfy TasksModule for background job processing with SQL-based queue.
Orchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer for full audio pipeline from direction to…