Generates production-ready App Store and Google Play promotional screenshots using a multi-agent team and the Pencil design tool.
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems.
Produces clean, functional code that matches the architecture and checklists.
When to activate: Django, Django ORM, DRF, views, serializers, migrations, Django admin, class-based views
When to activate: FastAPI, Pydantic v2, dependency injection, async endpoints, middleware, background tasks, OpenAPI
When to activate: Flutter state management, setState, ValueNotifier, ChangeNotifier, BLoC, Riverpod, Provider, state comparison
When to activate: general Go code, idiomatic Go, interfaces, error handling, defer, init, blank identifier, iota
When to activate: PWA, service worker, offline, cache strategy, Web App Manifest, push notifications, Workbox, install prompt
When to activate: asyncio, async/await, concurrent I/O, aiohttp, anyio, task groups, asyncio patterns
When to activate: React Native, Expo, StyleSheet, navigation, FlatList, Animated, gesture handling, platform-specific code
When to activate: Zustand, Jotai, TanStack Query, React Query, Redux Toolkit, global state, client state, server state
When to activate: URLSession, async networking, REST API clients, JSON decoding, multipart uploads, WebSocket in Swift
When to activate: general Swift code, value types, enums, pattern matching, optionals, result types, property wrappers
When to activate: SwiftUI views, layouts, state management, view modifiers, navigation, lists, animations in SwiftUI
When to activate: async/await, Promise patterns, concurrency, AbortController, error handling in async code, streams, async iterators
When to activate: Vite, vite.config.ts, plugins, HMR, build optimization, code splitting, environment variables, vitest
Use this skill when loading and managing resources in PixiJS v8.
Develop, test, and automate Unreal Engine 5.x projects (WIP).
Cleans up and improves existing code without changing behavior.
Use when designing game systems — gameplay loops, mechanics, economy balance, player progression, or GDDs — or applying gamification to…
Use when designing game levels and maps — layouts, encounter sequences, pacing arcs, blockout specs, and environmental storytelling — or…