Internal mobile-app workflow read and executed only by /setup-offline-profile to enable Dataverse table prerequisites for a Mobile Offline…
Audible code-quality reactions for code reading, review, refactoring, debugging, and repository exploration.
Multiplayer game development principles.
Use when the user mentions battery drain, energy optimization, power consumption audit, or pre-release energy check.
Symptom-based energy troubleshooting - decision trees for 'app at top of battery settings', 'phone gets hot', 'background drain', 'high…
Use when app drains battery, device gets hot, users report energy issues, or auditing power consumption - systematic Power Profiler…
Complete energy optimization API reference - Power Profiler workflows, timer/network/location/background APIs, iOS 26…
ENet reliable UDP skill for channels and packet fragmentation.
Use when designing a system, service, or architecture from requirements and constraints, especially for API design, data modeling, service…
Use when building game systems, implementing Unity/Unreal Engine features, or optimizing game performance.
Use when building, debugging, or migrating an app that uses the Ensembles 3 Swift sync framework (CoreDataEnsemble, SwiftDataEnsemble…
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing.
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems.
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing.
Three.js interaction - raycasting, controls, mouse/touch input, object selection.
Three.js materials - PBR, basic, phong, shader materials, material properties.
Diagnose local Stata, MCP, package, startup, graph-export, and permissions issues.
Check and install all rn-dev-agent prerequisites — Node.js, Metro, simulators, agent-device, maestro-runner, CDP bridge.
Generate environment variable to CLI argument mapping with prefix support, type conversion, and fallback chains for configuration.
Automate Epic Games tasks via Rube MCP (Composio).
Sequential squash-merge of stacked PR chains into an epic branch.