For tree/maze generation: spanning trees, random mazes, graph coverage.
Bubbletea TUI patterns for Gentleman.Dots installer.
Three.js lighting - light types, shadows, environment lighting.
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects.
Three.js textures - texture types, UV mapping, environment maps, texture settings.
Git commit and pull request guidelines using conventional commits.
Critical Git safety rules to prevent destructive operations.
Use when the user asks to run Codex CLI (codex exec, codex resume) or references OpenAI Codex for code analysis, refactoring, or automated…
Develop, test, automate, export, and deploy Godot 4.x games.
Diagnose runtime bugs, visual glitches, and unexpected behavior in Godot games by inspecting the live game via MCP tools.
You are an expert at writing Godot 4.x shaders (.gdshader files) for 2D effects, 3D materials, and post-processing.
Expert guidance for integrating and building applications with shadcn/ui components, including component discovery, installation…
Brutally honest Rails code review from DHH's perspective.
Comprehensive PR review using code graph, quality audit, verification discipline, framework checks, and Sentinel security crossover.
Intercom via Apideck's Proxy API + managed Vault auth — Apideck handles auth and proxies HTTP calls to Intercom's native API.
Deploys firmware to microcontrollers and captures real-time logs using SEGGER J-Link probes.
Enforces clean, maintainable Java 17+ coding standards and best practices for modern Spring Boot microservices.
JobAdder integration via Apideck's ATS unified API — same methods work across every connector in ATS, switch by changing `serviceId`.
Develops, refactors, and audits high-performance Lua application and game-client code with clean module architectures and safe host interop.
Generic code review that auto-detects tech stack and delegates to appropriate framework-specific orchestrator
Create a detailed, phased implementation plan with documentation discovery.