Transforms matching requirements (positive and negative examples) into tested regex patterns with component-by-component explanations…
When to activate: goroutines, channels, select, sync.WaitGroup, sync.Mutex, context cancellation, worker pools, rate limiting in Go
When to activate: Zustand, Jotai, XState, TanStack Query, URL state, Redux, state management, client state, server state
When to activate: async/await, actors, tasks, structured concurrency, MainActor, async sequences in Swift
Guide for designing, implementing, and advising on MCP servers that use Code Mode — the pattern where an LLM writes and executes code to…
Builds MCP (Model Context Protocol) servers and clients for extending AI assistants with custom tools, resources, and prompts.
MCP server registry, auto-discovery, configuration, custom server development guide
Build MCP (Model Context Protocol) servers with tool definitions, resource providers, prompt templates, and transports.
Configure, deploy, and troubleshoot Model Context Protocol (MCP) servers for AI agent workflows.
Build safe, consistent, diagnosable backend failure handling.
Quick commit and push with minimal, clean messages
Generates Memento pattern for PHP 8.4. Creates state capture and restoration mechanism for undo/redo functionality, with originator…
Optimizes the memory footprint of a named function, feature, or module in embedded firmware.
Use when combining multiple OpenAPI specs, or have microservices with separate spec files
Pre-merge analysis and preparation. Analyzes source branch vs target branch: commit stats, conflict detection, file impact. Analysis-only…
Async communication patterns using message brokers and task queues.
EXPERIMENTAL: Three-layer parallel meta-cognition analysis.
Guide Metal game asset residency and streaming for textures, meshes, mipmaps, heaps, residency sets, sparse resources, and fast resource…
Guide native Apple game and custom-renderer work with Metal 3 and Metal 4.
Write, explain, and debug Metal GPU code including shaders (vertex, fragment, compute), render pipelines, compute pipelines…
20 years Weta/Pixar experience in real-time graphics, Metal shaders, and visual effects.