SD Worx integration via Apideck's HRIS unified API — same methods work across every connector in HRIS, switch by changing `serviceId`.
SD Worx (Web service) integration via Apideck's HRIS unified API — same methods work across every connector in HRIS, switch by changing…
Smart batch commit. Analyzes uncommitted changes, groups by cohesion, generates commit messages matching project style. Default: output…
Searches the code knowledge graph by function, class, or type using FTS5 full-text search.
Implements search and filter interfaces for both frontend (React/TypeScript) and backend (Python) with debouncing, query management, and…
React composition patterns that scale. Use when refactoring components with boolean prop proliferation, building flexible component…
React Native and Expo best practices for building performant mobile apps.
Three.js 3D graphics library - scene setup, geometry, materials, lighting, textures, animation, loaders, shaders, postprocessing…
Reflect on previus response and output, based on Self-refinement framework for iterative improvement with complexity triage and verification
Apply when concurrent actors might write to the same file, branch, key, or state object.
Multi-step reasoning engine for complex analysis and systematic problem solving.
Design the tool surface, resources, and service layer for a new MCP server.
Device session states, pause/resume, availability monitoring
Set up lefthook git hooks in a project — commitlint on commit messages, gitleaks secret scanning, and lint/format hooks matched to the…
Sets up code formatting rules and style guidelines in CLAUDE.md
Install Husky pre-commit hooks with lint-staged (Prettier), type checking, and test automation.
Setup TypeScript best practices and code style rules in CLAUDE.md
Manage shadcn/ui components using MCP tools.
Expert guidance for integrating and building applications with shadcn/ui components, including component discovery, installation…
shadcn/ui component library patterns. Covers CLI usage, installation, component categories, theming with CSS variables, dark mode setup…
Expert guide for writing efficient GLSL shaders (Vertex/Fragment) for web and game engines, covering syntax, uniforms, and common effects.