Generate sprint status tracking from epics.
Use when the user wants to audit SpriteKit game code for common issues.
Use when building SpriteKit games, implementing physics, actions, scene management, or debugging game performance.
MoveIt2 SRDF authoring, validation, and planning-semantics workflow.
Redis-backed SSE stream management with stream registry, heartbeat monitoring, completion store for terminal events, and automatic orphan…
Initializes a stacked branch set from an ordered plan, one branch per slice with parent-child links.
Detects shared stack membership and iterates a command across all PRs in base-to-tip order.
Use when managing dependent GitHub pull requests with plain `gh` and git, especially when a parent changes or merges, a child must change…
Adopts the mindset and thought process of a Staff-level Backend Engineer focusing on Zero-trust Security, Observability, Stateless APIs…
Implements consistent error code structures and HTTP mappings to improve debugging and API reliability.
Start new feature branch
Start new release branch
Installs, configures, customizes, or troubleshoots the Claude Code statusline (cwd, model, token counts).
SteamVR Tracking (Lighthouse/Base Stations) setup + specs.
Facilitates an immersive survival roleplay experience featuring a stranded astronaut on a mysterious alien planet.
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
Create a pull request with full validation.
Design one bounded module behind a small caller-facing interface.
Inspect or resolve an active conflicted merge, rebase, cherry-pick, revert, or unmerged index.
Implement, review, or improve in-app purchases and subscriptions using StoreKit 2.
Parse and apply character cards and world info files in multiple formats (PNG, WebP, JSON), fully compatible with SillyTavern format.