Debug the current iOS project on a booted simulator with XcodeBuildMCP.
Idiomatic Kotlin patterns, best practices, and conventions for building robust, efficient, and maintainable Kotlin applications with…
Scaffold, build, sign, and package SwiftPM macOS apps without Xcode projects.
(Mobile-First · Touch-First · Platform-Respectful)
Multiplayer game development principles.
Review and fix Swift concurrency issues such as actor isolation and Sendable violations.
Write, review, or improve SwiftUI code following best practices for state management, view composition, performance, modern APIs, Swift…
Implement or review SwiftUI Liquid Glass APIs with correct fallbacks and modifier order.
Audit SwiftUI performance issues from code review and profiling evidence.
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing.
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems.
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing.
Three.js interaction - raycasting, controls, mouse/touch input, object selection.
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects.
Build Unity games with optimized C# scripts, efficient rendering, and proper asset management.
Finalize work to prepare a commit. Clean up unnecessary debug logs, remove unused methods added, do a final review to ensure tight elegant…
Orchestrates Android development tasks including project creation, deployment, SDK management, and environment diagnostics using the…
Expert skill for C/C++ to RTL conversion using High-Level Synthesis tools
HLSL shader programming skill for DirectX, compute shaders, and optimization.
Optimization techniques including OnPush, @defer, and Image Optimization.
PostHog developer CLI and repo tooling reference.