Swift concurrency review/fix: compiler errors, Sendable, isolation, remediation.
Protocol-based dependency injection for testable Swift code — mock file system, network, and external APIs using focused protocols and…
SwiftUI Liquid Glass: implement, adopt, refactor, review correctness/perf/design.
SwiftUI performance: render, scroll, CPU/memory, updates, layout, Instruments.
SwiftUI view refactor/review: layout, DI, Observation, view models.
Framework (OSS). Set up Tailwind CSS v4 in Expo with react-native-css and NativeWind v5 for universal styling
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing.
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems.
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing.
Three.js interaction - raycasting, controls, mouse/touch input, object selection.
Three.js lighting - light types, shadows, environment lighting.
Three.js asset loading - GLTF, textures, images, models, async patterns.
Three.js materials - PBR, basic, phong, shader materials, material properties.
Three.js post-processing - EffectComposer, bloom, DOF, screen effects.
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects.
Three.js textures - texture types, UV mapping, environment maps, texture settings.
This skill should be used for the tool-interface layer of an agent system specifically: writing tool descriptions agents can route on…
TypeScript best practices. Use when reading or editing any .ts or .tsx file.
Automate Unreal Engine editor scenes, actors, and renders.
Core module implementation for claude-flow v3.
Domain-Driven Design architecture for claude-flow v3.