Folk integration via Apideck's CRM unified API — same methods work across every connector in CRM, switch by changing `serviceId`.
Folks HR integration via Apideck's HRIS unified API — same methods work across every connector in HRIS, switch by changing `serviceId`.
Read a multi-service OpenProse program directory, analyze all service contracts, and generate the Forme wiring manifest for inspection and…
Fourth integration via Apideck's HRIS unified API — same methods work across every connector in HRIS, switch by changing `serviceId`.
Hexagonal architecture patterns with pure core and side-effect shell for functional codebases
INVOKE THIS SKILL at the START of any LangChain/LangGraph/Deep Agents project, before writing any agent code.
Use when suggesting APIs for a project, looking for free data sources, building weekend projects that need external data, or when the user…
FreeAgent integration via Apideck's Accounting unified API — same methods work across every connector in Accounting, switch by changing…
Freshteam integration via Apideck's HRIS, ATS unified API — same methods work across every connector in HRIS, ATS, switch by changing…
Freshworks CRM integration via Apideck's CRM unified API — same methods work across every connector in CRM, switch by changing `serviceId`.
Deliver a large, cross-domain Phoenix feature or complete end-to-end system through planning, implementation, verification, and review.
Scaffolds full-stack internal tooling platforms and evaluation benches using pnpm monorepos, Fastify, Vite, and unified Zod schemas.
Use when designing a Go constructor or factory function with optional configuration — especially with 3+ optional parameters or extensible…
Architects comprehensive Galgame and visual novel experiences through specialized character design, branching scripts, and narrative…
Design scale-adaptive game architecture with engine systems and networking.
Game art principles. Visual style selection, asset pipeline, animation
Game audio principles. Sound design, music integration, adaptive audio systems.
game-design-consultant. Use when developing games with game design consultant.
Use when building game systems, implementing Unity/Unreal Engine features, or optimizing game performance.
Select and operate Apple Game Porting Toolkit 3 or 4 for bringing an existing Windows game or engine to Apple platforms.
Use when structuring a PlayCanvas game's control flow — a small state machine such as ready, playing, paused, and over, pointer-lock…