Three.js asset loading - GLTF, textures, images, models, async patterns.
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects.
Production patterns for Unity's Data-Oriented Technology Stack (DOTS) including Entity Component System, Job System, and Burst Compiler.
Use when completing tasks, implementing major features, or before merging to verify work meets requirements
Use when starting feature work that needs isolation from current workspace or before executing implementation plans - creates isolated git…
Execute one bounded RED to GREEN experiment from bead or caller intent; return derived subject identity and check facts.
**MANDATORY prerequisite** — you MUST invoke this skill BEFORE calling the `get_design_context` Figma MCP tool.
Implements Syncfusion .NET MAUI DigitalGauge (SfDigitalGauge) control to display alphanumeric characters in LED-style digital format.
Implements Figma designs 1:1 using OneKey component library (restore the design draft).
Find architectural friction in a codebase and propose deepening opportunities.
Guide for optimizing MSBuild incremental builds.
Use this skill set when contributing to the InsForge monorepo itself.
Use this skill when contributing to InsForge's backend package.
After /to-tickets, pull cross-repo confidence out of your head into a durable contract + a smoke gate — but only when a spec (PRD) touches…
Intelligent merge/rebase strategy selection with safe execution
Intuit Enterprise Suite integration via Apideck's Accounting unified API — same methods work across every connector in Accounting, switch…
Guides the agent through Ionic Vue development patterns — project structure, Vue-specific Ionic components (IonPage, IonRouterOutlet…
CarPlay framework for iOS in-car applications — audio, communication, navigation, parking, EV charging, quick food ordering, fueling…
Reviews iOS animation code for correctness, performance, accessibility, and Apple API best practices.
Apple Human Interface Guidelines for iPhone.
Specialized guide for migrating Godot 3.x projects to Godot 4 (GDScript