Specialized git operations — semantic commits, PR descriptions, branch management, conflict resolution guidance.
Analyze Rust project structure using LSP symbols.
Provides expert guidance on Rust programming, focusing on memory safety, concurrency patterns, and idiomatic architectural choices for…
When asked to created changeset/changelog entry.
Master Minecraft server plugin development with Bukkit, Spigot, and Paper APIs.
Production patterns for Unity's Data-Oriented Technology Stack (DOTS) including Entity Component System, Job System, and Burst Compiler.
Sapling integration via Apideck's HRIS unified API — same methods work across every connector in HRIS, switch by changing `serviceId`.
2D game development principles. Sprites, tilemaps, physics, camera.
PC and console game development principles.
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing.
Production patterns for Unity's Data-Oriented Technology Stack (DOTS) including Entity Component System, Job System, and Burst Compiler.
Expert guidance for building modern Android UIs with Jetpack Compose, covering state management, navigation, performance, and Material…
Apple Human Interface Guidelines for content display components.
Apple Human Interface Guidelines design foundations.
Apple HIG guidance for system experience components: widgets, live activities, notifications, complications, home screen quick actions…
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems.
Guide SceneKit game implementation, repair, and maintenance.
Review an API schema for consistency, completeness, and developer ergonomics.
Monorepo script commands and conventions for this codebase.
SDFormat/SDF model and world authoring, validation, and simulator handoff.
Work with Pulp's SDF / MSDF / PSDF glyph atlases — building, sampling via SkSL, and the shared text-layout helpers.