Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development.
Expert in reading and editing Unity YAML files (.unity, .prefab, .asset, ScriptableObject)
Unity Editor behaviours that look like code bugs but are not — environment symptoms that send people hunting through a codebase that was…
Use when a Unity scene, Game view, PlayMode journey, prefab, installer output, GUID, Build Settings entry, or visual capture needs human…
Install and connect the Unity MCP server (unity-mcp-cli / IvanMurzak Unity-MCP) to an AI coding agent such as Antigravity, Claude Code…
Supports Unity scene and GameObject creation, management, and analysis.
This skill should be used when the user asks about "tests", "unit tests", "EditMode tests", "PlayMode tests", "Test Runner", "test…
TextMeshPro (TMPro) expert for Unity text rendering with advanced typography, performance optimization, and professional text effects.
Creates and styles professional Unity game interfaces using UI Toolkit, USS, UXML, and Flexbox layout patterns.
Review an ambiguous dirty git worktree before committing.
unreal-engine. Use when developing games with unreal engine.
Unreal Engine MetaSounds skill for procedural audio, real-time synthesis, and advanced audio graphs.
Updates the current branch with the base branch (merge), resolves conflicts, validates, and pushes
Amend the latest commit message to accurately reflect the current state of the changes.
Audit and upgrade an existing MCP implementation to current FastMCP 3 patterns while preserving behavior and verifying protocol…
Reviews URLSession networking code for iOS/macOS.
Generates Application Use Cases for PHP 8.4.
Use as the FIRST action on any research, investigation, or codebase-understanding request — "research X", "investigate X", "look into X"…
Entry point for the rn-dev-agent plugin.
Router for simulation math - ODEs, state-space, stability, control, numerics, chaos, stochastic
Use when implementing or debugging game simulation - deciding what to simulate vs fake (scrutiny-based LOD), designing in-engine systems…