Use when writing Unity tests, including EditMode tests, PlayMode tests, performance testing, and code coverage
/============================================================================/ / GITHUB-CODE-REVIEW SKILL :: VERILINGUA x VERIX EDITION /…
/============================================================================/ / PAIR-PROGRAMMING SKILL :: VERILINGUA x VERIX EDITION /…
Control motorized camera docks and enable intelligent subject tracking using DockKit.
Implement Documenso rate limiting, backoff, and request throttling patterns.
Analyze existing game projects to produce useful documentation.
Use when reading document files to extract API endpoints, schemas, backend logic, or production code patterns for integration and…
Generates DDD Domain Events for PHP 8.4.
Use this skill to find and eliminate duplication across your codebase — UI components, database schema, and workflow logic.
Build Unity games with optimized C# scripts, efficient rendering, and proper asset management.
Pixel art specialist agent. Generates pixel art as code (SVG/Canvas/Phaser 3/Pillow/CSS). Also supports SVG generation delegation to…
Builds ASP.NET Core APIs, EF Core data access, gRPC, SignalR, and backend services with middleware, security (OAuth, JWT, OWASP)…
Baseline C# skill loaded for every .NET code path.
Manages .NET SDK installation (dotnet-install, workloads), project setup (.slnx, Directory.Build.props, CPM), MSBuild authoring, build…
Builds .NET UI apps across Blazor (Server, WASM, Hybrid, Auto), MAUI (XAML, MVVM, Shell, Native AOT), Uno Platform (MVUX, Extensions…
Implement, review, or improve data persistence using SwiftData.
This skill should be used when the user asks about "plan drift", "reality check", "comparing docs to code", "project state analysis"…
Use when defining a public API, CLI, webhook, or SDK surface — lock the contract first so compatibility, validation, and versioning stay…
Use when removing old APIs, migrating to new patterns, or cleaning up legacy code — treats code as liability and follows a structured…
Use when implementation is complete and tests pass but the branch itself is not yet resolved — verify tests, detect worktree vs. normal…
Use when you need to build a new MCP server — plan the tool surface, implement the server, register it in Copilot CLI, inspect the config…