Remove AI-generated code slop and clean up code style
Master ES6+ features including async/await, destructuring, spread operators, arrow functions, promises, modules, iterators, generators…
Provides context for hex-atb-battle framework validation project.
Hexagonal Architecture (Ports & Adapters) knowledge base.
Game concept and mechanics design. Invoked by game-orchestra when no design document exists. Covers genre, mechanics, progression, content…
Game implementation patterns and code structure.
2D game development principles. Sprites, tilemaps, physics, camera.
Apple Human Interface Guidelines design foundations.
Guidelines for creating API routes in Expo Router with EAS Hosting
Use when implementing or debugging ANY network request, API call, or data fetching.
Master Minecraft server plugin development with Bukkit, Spigot, and Paper APIs.
CRITICAL: Use for MolyKit AI chat toolkit.
Three.js materials - PBR, basic, phong, shader materials, material properties.
Finalize work to prepare a commit. Clean up unnecessary debug logs, remove unused methods added, do a final review to ensure tight elegant…
Build and review server-side HTMX applications with Hono using typed HTMX attributes, architecture-first route design, and production-safe…
Build agentic applications with GitHub Copilot SDK.
Complete Claude Code hooks reference - input/output schemas, registration, testing patterns
Validate hooks configuration and scripts.
Hopper debugging: macOS/iOS binaries, ObjC/Swift symbols, dyld, LLDB.
Guides integration of the Horizon Platform SDK for Meta Quest and Horizon OS Android/Kotlin apps — achievements, IAP, users, leaderboards…
Optional utility for reviewing existing docs, external specs, hand-authored notes, or non-HOTL documents.