Design logical architecture for software systems through actor-behavior analysis.
Create story examples for components. Use when writing stories, creating examples, or demonstrating component usage.
Check for .claude/apple-design-context.md before asking questions.
This skill should be used when the user asks to "audit loot", "check treasure distribution", "review magic items", "is loot balanced"…
name: lore-link-audit description: Audit touched files for missing links, missing origin fields, and add Lore Debt entries. metadata…
Use when lua C API for extending Lua with native code including stack operations, calling C from Lua, calling Lua from C, creating C…
Use when lua coroutines for cooperative multitasking including coroutine creation, yielding and resuming, passing values, generators…
Maintain proper semantic versioning for Lua libraries through metadata file updates.
Builds MCP (Model Context Protocol) servers for API integration.
Control Blender directly from Hermes via socket connection to the blender-mcp addon.
Run Unity unit/integration tests and check for runtime errors.
Create complete custom magic items for D&D 5e 2024, formatted to match the 2024 DMG style.
Audits the codebase for maintainability drift: test gaps, shallow modules, tight coupling, dead weight, doc rot, and code smells.
Use when preparing releases, validating cross-platform compatibility, or updating installation infrastructure.
Implement MaintainX API rate limiting, pagination, and backoff patterns.
Guide for creating high-quality MCP (Model Context Protocol) servers that enable LLMs to interact with external services through…
Automates the compilation and artifact identification of bare-metal Makefile-based embedded firmware projects.
CRITICAL: Use for Makepad 2.0 Vector graphics widget.
C++ coding standards based on the C++ Core Guidelines (isocpp.github.io).
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development.