Three.js textures - texture types, UV mapping, environment maps, texture settings.
Stands up one navigable feature the same way every time — a fixed lib/features/<feature>/presentation/ folder (dumb View + one 1:1…
Bootstrap a new Obsidian community plugin from the sample plugin or a proven layout.
Stack-neutral scalability rules for HTTP APIs and services.
Guided end-to-end MoM scenario creation workflow.
Use when a Godot scene, UI flow, gameplay system, or scene-heavy feature needs an architecture review that evaluates scene composition…
Use when composing PlayCanvas Engine, React, or Web Components gameplay entities, model hierarchies, colliders, or physics objects to…
Compose and modify Godot scenes via MCP tools with visual verification.
Comprehensive scene health check — complexity, dependencies, signal integrity, unused resources, performance hints, and anti-pattern…
Use when working with SceneKit 3D scenes, migrating SceneKit to RealityKit, or maintaining legacy SceneKit code.
Design and implement scoped permission models
Fast codebase scanner. Use when any skill needs codebase context. Finds files, patterns, dependencies, project structure. Pure read-only…
Full-screen effect skill for damage indicators.
Add or change Tauri commands and TypeScript bindings in the screenpipe desktop app.
Use when a ScrollView/ListView visibly cuts off at a hard line above the tab bar or bottom edge on iOS, when content hides behind a…
Python design patterns including KISS, Separation of Concerns, Single Responsibility, and composition over inheritance.
Wrap-up refactoring — simplify code, eliminate duplication, preserve behavior
Full second-opinion using Codex MCP (with lint:fix + build).
Portfolio system knowledge base. Use when: position queries, routing strategy questions, provider integration. Not for: general code…
Python 3.13+ development specialist covering FastAPI, Django, async patterns, data science, testing with pytest, and modern Python features.
Choose the right search tool for each query type