Use when the user asks about cleanup, removing unused code, refactoring, reducing bundle size, or identifying dead code in a…
AI Writer's Room — spawn multiple specialized sub-agents with different perspectives to debate a design decision.
Common issues, Developer Mode, version compatibility, and session and stream diagnosis
Apply scientific debugging methodology through conversational investigation.
Debug Streamlit frontend and backend changes using make debug with hot-reload.
Contract for the project decision journal (tradeoffs and lessons-learned logs).
Deel integration via Apideck's HRIS unified API — same methods work across every connector in HRIS, switch by changing `serviceId`.
Deep linking patterns for mobile - Android App Links, iOS Universal Links, intent filters, URI handling, deferred deep links, and…
Performs parallel multi-dimensional code reviews covering security, performance, and style consistency for staged changes.
Smart dependency management for any language.
Use when planning module boundaries, shared ownership, a cross-cutting refactor, or a system change with multiple consumers.
Clean AI slop from code. Use for cleanup, remove debug statements, find ghost code, repo hygiene.
Chorus Development workflow — claim tasks, report work, and spawn sub-agent workers for parallel execution. (Codex port)
Use when Codex is building or iterating on a web game (HTML/JS) and
Brutally honest Rails code review from DHH's perspective.
Catch up on a git change before you review it — background on the system it lands in, the idea behind it, a literate diff of the real…
This skill should be used when writing Dioxus code, building Rust web/desktop/mobile apps with Dioxus, using RSX macro, signals, server…
/============================================================================/ / CODE-REVIEW-ASSISTANT SKILL :: VERILINGUA x VERIX EDITION…
Use when designing domain error handling.
Dropbox integration via Apideck's File Storage unified API — same methods work across every connector in File Storage, switch by changing…
Creates and modifies Unity scene and prefab files.